The symbols on this pillar reveal the order of Special Zombies you must kill. Repeat it four times in quick succession with the Chaos Theory and a bat will appear. Check out how to find the. Any information would be appropriated: Thank you in advance. Once there, you can slay the zombie champion in the Odin tower and purchase entry to the Zeus tower.
With however, there are four maps to get your teeth stuck into. After opening each safe, a four-digit number will appear on your code cracker. Look for three versions of this symbol on the ground to the left, right and center. Use your key to open the wooden crate and slay a few zombies to fill it with souls. Each one spawns a high-level Zombie. Look toward the metal grating, behind the small podium in between the stairs.
You will then be moved to a black and white version of the Danu tower. There are a lot of things, that the client can unlock in the zombie mode. If you don't have a butler, find a grave that matches another character. Bring your whole team to this grate in the Pit to trigger the final challenge. Share all findings and theories in the comments of each map's thread. With all the requirements on hand, you can now build the acid trap. You essentially need to kill a zombie or two on top of the fertiliser with Firebomb.
These symbols tell you which special zombies you need to kill in order. Kill several waves of enemies including zombies, gladiators, and tigers. There are two distinct puddles on the floor, with some dry ground between them. These can spawn in two locations: near the gong or on the far end of the Mystery Box. Because of that, there are a lot of Easter Eggs to unpack in Black Ops 4 Zombies. Kill the four designated Zombies, return to the obelisk and repeat.
It normally concludes with a final boss and rewards you with an ending cutscene for your hard efforts. Insert your Firegate Energy Cores to spawn a flame. Look at to see all of the possible spawns. Voyage of Despair Main Easter Egg The Voyage of Despair Easter Egg in Black Ops 4 Zombies is difficult due to its complex puzzles that require a lot of note taking. Once these are properly aligned, players will hear a noise and no longer be able to do change the dials. Place the 4 heads around the altar and Pack-A-Punch will be available. Once you find it, make your way into the Danu temple.
When you do, the Knight will crumble and the gem will float. After you kill the boss, a much bigger and badder zombified elephant will enter the arena. Destroy these while traveling to the poop deck where the Sentinel Artifact was found, and when the final one is destroyed, a portal will spawn leading to the final boss. The effigy quest is done. It usually spawns in the Entrance Hall as seen in the screenshot below.
The fastest way to do this is to pass through the flames around the outside. Once he's stuck, unload on him with everything you've got. Place the burning wood on one of the hooks hanging over the cauldron, then wait. Once you've done that, approach this orb in the Arena. To travel there, all players need to interact with a red portal in the arena. After that, go to the nearby buildable bench to get the Annihilator. Shoot that bat to get another part.
Obtaining the Golden Vase Next, you want to head to the middle of the arena and raise your crowd affinity to the highest it can be. Everyone needs to stand on the pressure plate, aim at the grate and interact with it. Otherwise, completing each one will teleport players into a trial where each enemy must be destroyed. When ready, stand on the goo and interact with it. Essentially, you need to pick up and insert the bone part for those that corresponds with the code. The rooms also have one, two or three sets of hash scratch marks.
Once done, you can now see the flying car in the sky. Idk if anyone else is experiencing, but Ive crashed every time I look at the book in wardens room with the shield. They cannot be activated before because red orbs from the artifact fly out and activate them. The minute hand is adjusted by five minute increments, while the hour hand is adjusted by the hour. Once you have the filled jar take it to the Mystery Box. Keep killing them until the Werewolf comes back in his invisible state.
Pick it up when it does. What you need to do is kill the ice, acid, fire, and electric elemental zombie near the respective-colored sparking outlet. An exemption to this is Neptune, as it will appear from time to time in the water. You will need the Firebomb effect on one of your weapons, so this is a good time to pack your weapons as much as possible until you get it. After 3 rounds you can pick it back up and get a quote from the character about how hot the coals are. Once you've got poop in your inventory, go to the Pack-a-Punch temple and look for a special skull with a marking on its head.