This is very true when for fights such as Giganticus Lupicus and its kick skill. They last for about 2 seconds and then they will explode, dealing damage and teleporting anyone caught in them to a random location. Might stacking, pressure, and high-intensity play are the hallmarks of the Berserker. What if some people wanted to make real comprehensive PvE guides for Dulfy? Current PvE dungeon builds have other, more optimal ways to remove conditions or deal damage so the only thing I will focus on are teleportations. Can the raid wide aoe be reflected or projectile-destroyed? Recommended: Warriors banners, can be condi , Revs if boonduration helps With current tactics good options are: Tanks: Guardian, Warrior, Necro, Engi.
First I will go into the Virtues of Core Guardian as everything that is true for them is also true for the virtues of Dragon Hunter Virtue of Justice — burn foes every few attacks. Watch the video and count it yourself. They offer passive benefits to the guardian and can also be activated to temporarily boost your party. Tank should start the boss at the Red Sector and then drag him clockwise to the next sector as soon as possible. It has a 30 minutes cooldown. I just want to make sure that we emphasize the roles here as opposed to specific classes.
You basically want to kite the boss to the intersection with the next sector and drag him into the next sector with 3 seconds before the sector AoE change. In the grandmaster slot you will want to take Symbolic Avenger with pretty much any weapon. You want to have banners and Phalanx Strength. Phase 5 Phase 5 is where most of the wipes happen as it is the most difficult. Litany of Wrath — another healing skill which is also used only in specific encounters in the dungeon meta. The comp I described is an optimal one.
When that happens, use the symbol, use whirling wrath and swap to sword again. It has some decent intial damage when you put it down and some good damage when enemies walk over the ring. They can become problematic if they spawn within green circles and teleport players out of it. Guardian is arguably the most flexible class in Guild Wars 2, particularly if you include the Elite Specializations, both of which are fantastic. The Guardian has many viable builds with different viable play-styles.
Or having meta zerk build wich could die in 1 hit and yet survive more then tanks when you know how to dodge. Overall I think this guide only helps to fracture the community more. The Vale Guardian will become immune to damage and run to the middle before disappearing. Bountiful is superior to superior sharpening stones though hands down — especially when running Truffle Steak. The circle could be close to the boss or far away but it is always in the same sector.
Remember to let this skill land as it deals damage at the end of the leap. Wrecking good might stacks just makes it worse. You can have up to three active spirit weapons which act as any other in-game summons. The passive on its own will help you stay above 90% health to keep up the Scholar rune bonus and its active can save your allies in dangerous situations. If this happens, the green circle can spawn in the previous sector where the AoE occupies and your raid team can get downed trying to get to it, resulting in a raid wipe. Although the cast time of Shelter is 1¼ seconds, the blocking effect will last for the full 2 seconds listed in its tooltip.
Whenever using Orb of Light, never detonate it as then it goes on 12seconds cooldown. You can post them in the comments below or just send them via in-game mail at Bordy. It is, afaik, the best party wide direct heal. Having a Guardian in your party will definitely makes your run easier thanks to its easy access to condition removal, projectile reflection and absorption, stability, aegis and other boons such as protection. As fun as the greatsword is, the long animations of the Reaper make it somewhat less effective in PvP, though if you manage to land your skills you can spike someone down in no time flat. However, he does turn when he spawns the blue teleporting circles but he will not cleave the raid so there is nothing for the melee to fear.
There are no new mechanics but several of the mechanics from Phase 1 and Phase 3 are modified to be more difficult. Two of the phases are split phases which occur at 66% and 33%. Together with the Inspired Virtue trait, Virtue of Justice applies 3 stacks of Might to your allies. This skill is often mistaken as an excellent way of stackingmight. A green circle in an AoE sector in this phase will most likely cause a raid wipe. Only use other skills or weaponsets for breakbars or if you need blocks to survive or open with Greatsword like in the scepter build. It also gives Guardians very easy access to Condition Removal.
Most players make the mistake of using ranged weapons, their reasoning being this makes them more durable while fighting. Swiftness and superspeed can help you to make a last minute dash to the right sector. By ranging you are unable to share defensive boons with your party members. Scepter focus is better for long range, but has zero benefit in melee situations e. From personal experience recently I see that T4, T5 raw damage is only slightly below S3 and add a bit more mid range damage attacks for when you have to move out of aoes.
Druid Ranger Weapon: Staff Mechanic: Celestial Avatar Skills: Glyphs The Druid is the probably the elite specialization with the most focus and the clearest design goal — it turns the Ranger into the best healer in the game, hands down. Running with the hammer gives you even more defensive options on top of the great ones the engineer already has, including a block and projectile deflection, and has potential synergy with a lot of different kits, especially the flamethrower. Raids are currently fairly challenging content where 1-2 seconds can make the difference between a kill and a wipe. I really wish you would add a large disclaimer saying that this is just one way to do it. Skills Virtues Virtues are abilities which apply continuous passive benefits to the guardian.